Doe maar Gek,dan doe je al Gewoon Genoeg Soyez fou, c’est déjà assez Normale |
The Golem |
Description: Deep in the desert stand the ruins of the once-great city of Uzer, where a lone survivor, an ancient clay golem, forever paces to and fro. It is badly damaged, and its mind cannot rest until it has completed the task for which it was created. Difficulty Level: Medium Quest Length: Medium Minimum requirements: Level 20 Crafting and Level 25 Thieving Items Needed: Suitable desert gear - Desert robes, Desert boots, Water skins, Knifes (For getting water from cactus if needed), 4 soft clay, Pestle and morter, Papyrus and Vial Reward: 1 Quest Point, 1k Crafting experience and 1k Thieving experience,If you bring a Hammer and Chisel and use it on the Demons Throne you will receive 6 Gems 2 rubys 2 emarleds and 2 sapphires Head east out of the shanty pass and then walk south along the east coast until you come to a bridge. Cross over and walk east until you come across the broken clay golem. talk to him and he will tell you he needs repairs. Use 4 soft clay on him to repair him and then talk to him again. He thanks you and then tells you that he must now finish his mission and destroy his enemy - a great demon. He asks you to help him open the portal to this demon so he may finish him off. Talk to him again and he will tell you that you need to arrange the statues downstairs in the correct order to open the portal. Search around the crates just west of the golem to find a letter. Read it, it mentions elissa from the disite. head to the digsite to talk to her. Go down the stairs by the Golem, examine the empty alcove and then pick up a black mushroom. Use it with your vial to get black ink. Now go talk to Elissa. Elissa can be found at the north end of the digsite. talk to her about the letter you found. she tells you to find some expedition notes in the digsite exam center library. Walk south to the Exam Center. Search the bookcase closest to the corner on the south wall. You will find "Varmen's notes". . Talk to the curator about the statuette. You tell him you wish to take it away, but the curator forbids it. Pick his pockets for a key then head upstairs and use the key on the display case to get the statuette and then head back to Uzer. This time, one you cross the bridge, first head north till you reach some clay rocks. There you will see a desert phoenix, click it to grab a feather from it and then head east to Uzer. Before heading down to the temple, pick the black mushrooms near the stairs and grind them using the pestle and mortar. You will automatically collect the ink into the vial. Before you can write anything onto the papyrus you must first arrange the statuettes into the correct order. Go to the middle of the temple and use the statuette in your inventory with the empty alcove. Turn the statuettes so that the two on the west wall are to the left and the two on the east are to the right. the door will grind open. Enter the door and examine the skeleton to the east to see that that demon is dead. head back up to inform the Golum. Head back up and grab the strange implement thats in the northwest corner of the temple and then continue to the Golum. The Golum. is programmed to destroy the demon and will not accept that the task is done. Now use the pen with the papyrus to create a new Golum. program. Use the strange implement with the Golum. to open his skull and quickly insert the new Golum. program (use it with him) before it closes shut. The Golum. will accept the new program and ... Congratulations! Quest complete.
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